This workshop represents an opportunity for professional game writers to take a step back from commercial pressures and focus on personal projects; relative newcomers to explore the medium from a purely creative perspective; and interactive writers of all stripes to benefit from community and exchange with other writers.

Want a discount? Become a member by purchasing QWF Membership – General, QWF Membership – Professional or QWF Membership – Student!

Description

Unfortunately, this workshop has been cancelled for the Fall 2020 season.

We hope to offer it again in a future season, stay tuned for more news!

Participants should already be engaged in writing interactive stories in the tools of their choice or, if they are new to the medium, be fairly independent and confident in their ability to select a tool and learn how to use it in preparation for the workshop.*

Limited to 12 participants.

Montreal being one of the world’s largest hubs of video game development, the emphasis on game writing in this city is often focussed on industrial-grade storytelling, or on preparing a portfolio to compete for a spot on a large video-game team.

But the tools of interactive storytelling offer opportunities for creative expression, exploration, and innovation that would be considered disruptive to many commercial applications.

This workshop represents an opportunity for

  • professional game writers to take a step back from commercial pressures and focus on personal projects,
  • relative newcomers to explore the medium from a purely creative perspective, and
  • interactive writers of all stripes to benefit from community and exchange with other writers.

Conducted via Zoom, the workshop will allow participants to discuss their favourite games and interactive stories in small breakout rooms, to introduce and consider bigger topics in interactive narrative, and to submit their work for feedback and discussion.

Participants should come prepared with a few examples of games or stories they’re eager to share, narrative issues to grapple with and discuss, and one piece of interactive storytelling-in-progress that they’ll be able to develop and submit for playtesting and feedback during the course of the workshop.

*Newcomers might consider using a tool such as Twine http://twinery.org/, InkleWriter https://www.inklewriter.com/, or work in a pen & paper game system.


New in Fall 2020: Needs-Based Workshop Scholarships

Learn more >>

Fresh Pages Workshop Scholarships for BIPOC Writers and Playwrights

Learn more >>


Workshop leader

Jill Murray is a writer and designer for video games, best known for her work on Subnautica: Below Zero, Shadow of the Tomb Raider, and a handful of Assassin’s Creed games. In 2013, she won a Writers Guild of America Award for Excellence in Videogame Writing. Her first game in the industry was Your Shape: Fitness Evolved, 2012. In past lives, Jill studied Theatre, worked as a web developer, and published two YA novels about breakdancing teenagers. She has taught game design at Champlain College, given workshops in writing and narrative design in Montreal at the National Theatre School of Canada, Playwrights’ Workshop Montreal, and Quebec Writers’ Federation, and appeared internationally as a speaker at Tribeca Film Festival, San Diego Comic-Con, GDC, the Perth International Writers’ Festival, East Coast Game Conference, and Montreal International Game Summit. Now seeking to re-orient her work so it can more directly help people live healthier, fuller, more connected lives, she is studying to obtain her personal trainer certification, and steer her creative projects back to their roots in movement and fitness.

Register

Registration for this workshop is now closed.

8 in stock