Participants should already be engaged in writing interactive stories in the tools of their choice or, if they are new to the medium, be fairly independent and confident in their ability to select a tool and learn how to use it in preparation for the workshop.*
Limited to 12 participants.
Montreal being one of the world’s largest hubs of video game development, the emphasis on game writing in this city is often focussed on industrial-grade storytelling, or on preparing a portfolio to compete for a spot on a large video-game team.
But the tools of interactive storytelling offer opportunities for creative expression, exploration, and innovation that would be considered disruptive to many commercial applications.
This workshop represents an opportunity for
- professional game writers to take a step back from commercial pressures and focus on personal projects,
- relative newcomers to explore the medium from a purely creative perspective, and
- interactive writers of all stripes to benefit from community and exchange with other writers.
Conducted via Zoom, the workshop will allow participants to discuss their favourite games and interactive stories in small breakout rooms, to introduce and consider bigger topics in interactive narrative, and to submit their work for feedback and discussion.
Participants should come prepared with a few examples of games or stories they’re eager to share, narrative issues to grapple with and discuss, and one piece of interactive storytelling-in-progress that they’ll be able to develop and submit for playtesting and feedback during the course of the workshop.
*Newcomers might consider using a tool such as Twine http://twinery.org/, InkleWriter https://www.inklewriter.com/, or work in a pen & paper game system.